Tutorial: This Tutorial
In this tutorial we will look at how to set up a basic character ready for use as a player.
This includes setting up the character controller action, known as the “SCC” and how to attach a script to handle the characters movement (Script! I hear some of you shudder, it will be just a simple copy paste example).
The same processes are involved for setting up an AI character, such as adding the SCC and attaching a script but in this case you would obviously require a different script.
or read on for an overview of this tutorial…
This includes setting up the character controller action, known as the “SCC” and how to attach a script to handle the characters movement (Script! I hear some of you shudder, it will be just a simple copy paste example).
The same processes are involved for setting up an AI character, such as adding the SCC and attaching a script but in this case you would obviously require a different script.
or read on for an overview of this tutorial…
Page 1: Setting up the Actions
Basic Character Setup
In this part of the tutorial you will learn how to:
In this part of the tutorial you will learn how to:
- Add the character controller action which will let the character interact with the engines physics world.
- Attach a micro script for adding simple player movement control.
Page 2: Step Two
Animation Mapper
To make characters work from shared scripts or example scripts we use the Animation Mapper. This tutorial part will show you:
To make characters work from shared scripts or example scripts we use the Animation Mapper. This tutorial part will show you:
- Where to locate the Animation Mapper Editor
- How to set up the Animation Mapper