In this section we will have a quick look at the Game Objects system which is one of the fastest ways of adding game ready assets to the scene.Plus most available DLC is provided as Game Objects (GO).
GO assets generally have some form of game mechanic attach whether its just simple physical collision for buildings or can be more complex assets such as characters with full player controller and interactive system. All of the game objects can be found in the game objects panel.
In some categories there are even GO items for changing terrain textures to match various environments, change the skybox even some simple lighting controls!
The GO Panel can be closed from view simply by clicking on the GO Toolbar icon. To re-open the panel simply click this icon again.
Time to let the clicking begin.
With you game object panel open, select a category from the left followed by a topic followed by selecting the object to paint with.
As soon as you select the GO FPS Player or any other GO item, it gets added to your scene cursor and acts like a brush. Click [LMB] in the scene and the item will get placed in the location you just clicked [LMB].
GO Items that use the constant paint mode remain on the brush until you remove them. If you select another GO Item this will then replace the previous object on the brush.
To remove the current brush simply Click the Right Mouse Button [RMB] or Key [ESC] and the object will disappear and leave just the cursor. Also, if you go to edit any of the other panels the brush will be removed. If you require the brush again just re-select the GO item you were previously using.
Lets select another object, this time let us choose one that uses the constant paint mode. Choose:
The Game Object Random feature is activated by a key press , so it's easy for you to change settings on the fly.
Before you paint, Press the following Keys:
Also move your camera back so that you have a good overview of the ground. Look slightly towards the ground and spin the Mouse Wheel quickly backwards. Remember that by holding [SHIFT] as you do this will let you cover more distance quicker.
Select the Rock again as it very unlikely it is still selected and move the mouse around the ground plane, Repeatably Pressing [LMB] where you want a rock to be placed.
Select the game object “FPS Armed” and place it somewhere in the middle of the scene.
Add the game object “Zombie” Player some where in the scene. Now this is an constant mode game object. this can be repeatedly added to the scene. Place a few zombies scattered around the scene
Leave the Random Rotation key[3] ON as it will change the direction the zombies are facing.
When a Game Object Item is selected an simple text based ui is shown on the upper left corner of the scene view. Notice the bottom two lines show the current state of the Random modes, Random Rotate ON/OFF etc.
Even though this was a simple scene to make there is a bit more we can do to it. Some atmosphere is required but this will be later in this guide.
To SAVE you scene either use the main menu File>Save Scene, Press key combination [CTRL + S] or use the toolbar Save Icon.
Choose a location to save your scene, Asset Library/Scenes will be fine.
Remember that you can press the Key[F9] to play/Stop saves having to use the toolbar play button.
Use the keys: