~~NOTOC~~ ====== Animation Mapper ====== To make characters work from shared scripts or example scripts we set up an **Animation Mapper.** As each character may have different names for the various animations such as //“Walking”, “Standing_Idle” etc// keeping a track of these many variations would be way too much. In scripts we just use a single name such as //“Walk”,”Idle1”//. This is all made easy by using the animation mapper.\\ ====1) Entity Properties==== For our basic character we are going to need a walk, run and jump animation. With the character selected, open the entity properties, this is where all the low level parameters live.\\ {{:tutorials:tutorial_basiccharacter_a1_04.png?nolink}} ====2) Locate the mapper==== To setup our animations we need to use the animation mapping editor. In the properties look for the **"Animation"** section and inside this section locate the **“Anim Mapper”** button, click it! \\ {{:tutorials:tutorial_basiccharacter_a1_05.png?nolink}} ====3) Animation Mapper Editor==== An editor will open looking like the following image. Use the right hand side scroll bar to browse all available animation entries.\\ {{:tutorials:tutorial_basiccharacter_a1_06.png?nolink}} ====4) Enter Your Animation Names==== **Scroll down** and look for the entry for** “Idle1”** and use the right hand columns drop down menu to select your characters **“idle”** animation.\\ {{:tutorials:tutorial_basiccharacter_a1_07.png?nolink}} ====5) Rinse and Repeat ==== Do the same for **Walk** and **Run**, locate the entry and respectively change to your characters animation name as we just did for the "Idle1"\\ \\ \\ \\ \\ <-tutorials:tutorials_character_a1|Previous: Basic Character Start^tutorials:tutorials_character_a0|Basic Character Index^tutorials:tutorials_character_a3|Next: Setup Controller->