{{icon>asterisk?24&pack=glyphicon}} In this short beginners tutorial we will look at one of the simplest ways to make an object shoot.\\
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{{icon>asterisk?24&pack=glyphicon}} How to add an action. Attaching a basic shooting mechanic Action called the "Weapons Shoot" Action.\\
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{{icon>asterisk?24&pack=glyphicon}} No scripting required!\\ \\
There are many ways to expand beyond this action as it can be dynamically controlled via a host of lua commands and Event functions (a Lua function called by the Damage action) there are even a few visual modules that also react to this action, but for this tutorial we will keep it simple. \\
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or read on for an overview of this tutorial...
[[tutorials:tutorials_character_a1|Simple Character Setup]]\\
In this optional part of the tutorial you will learn how to:
* Add a simple test model and set it up as a very basic character controller.
* Locate and set entity properties.
* Attach Actions to an entity.
* Set the character controller to fit the cube.
[[tutorials:tutorials_basic_shooting_part02|Simple Shooting]]\\
How to simply make an object or character shoot.
* Adding and editing the **Weapons Shoot action**.
* Use the actions debug Rays.
* Add Muzzle flash.
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<-^tutorials:tutorials_basic_shooting|Basic Shooting Tutorial Index^tutorials:tutorials_basic_shooting_part01|Begin Basic Shooting Tutorial->