{{icon>asterisk?24&pack=glyphicon}} In this tutorial we will look at how to set up a basic character ready for use as a player. \\
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{{icon>asterisk?24&pack=glyphicon}} This includes setting up the character controller action, known as the **"SCC"** and how to attach a script to handle the characters movement (Script! I hear some of you shudder, it will be just a simple copy paste example).\\
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{{icon>asterisk?24&pack=glyphicon}} The same processes are involved for setting up an AI character, such as adding the SCC and attaching a script but in this case you would obviously require a different script.\\ \\
or read on for an overview of this tutorial...
==== Page 1: Setting up the Actions====
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[[tutorials:tutorials_character_a1|Basic Character Setup]]\\
In this part of the tutorial you will learn how to:
* Add the character controller action which will let the character interact with the engines physics world.
* Attach a micro script for adding simple player movement control.
==== Page 2: Step Two ====
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[[:tutorials:tutorials_character_a2|Animation Mapper]]\\
To make characters work from shared scripts or example scripts we use the Animation Mapper. This tutorial part will show you:
* Where to locate the Animation Mapper Editor
* How to set up the Animation Mapper
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