~~NOTOC~~ ====== Tutorial: This Tutorial ======= {{root:testimage.png?nolink&300 |}}\\ {{icon>asterisk?24&pack=glyphicon}} In this tutorial we will look at how to set up a basic character ready for use as a player. \\ \\ {{icon>asterisk?24&pack=glyphicon}} This includes setting up the character controller action, known as the **"SCC"** and how to attach a script to handle the characters movement (Script! I hear some of you shudder, it will be just a simple copy paste example).\\ \\ {{icon>asterisk?24&pack=glyphicon}} The same processes are involved for setting up an AI character, such as adding the SCC and attaching a script but in this case you would obviously require a different script.\\ \\ or read on for an overview of this tutorial... ==== Page 1: Setting up the Actions==== {{root:testimage.png?nolink&200 |}} [[tutorials:tutorials_character_a1|Basic Character Setup]]\\ In this part of the tutorial you will learn how to: * Add the character controller action which will let the character interact with the engines physics world. * Attach a micro script for adding simple player movement control. ==== Page 2: Step Two ==== {{root:testimage.png?nolink&200 |}} [[:tutorials:tutorials_character_a2|Animation Mapper]]\\ To make characters work from shared scripts or example scripts we use the Animation Mapper. This tutorial part will show you: * Where to locate the Animation Mapper Editor * How to set up the Animation Mapper \\ \\ <-^tutorials:tutorials_character_a0|This Tutorial^tutorials:tutorials_character_a1|Next Step->