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====== Welcome Traveler ======
Welcome to the Skyline Game Engine User Manual.
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This manual will be kept fun and try not to go into boring depth, we want you to learn from the many hands on examples to guide you on your journey of discovery.
{{icon>asterisk?24&pack=glyphicon}} Simple Explanations\\
{{icon>asterisk?24&pack=glyphicon}} Hands on experimenting\\
{{icon>asterisk?24&pack=glyphicon}} Clear examples\\
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Expanding
As we develop more game mechanics these will become available to all of your projects via updates or DLC thus building on a rich database of customisable, reusable game mechanics in the guise of Game Objects (Game ready assets).
Fun to Learn
We don’t want your time on Skyline to feel like work as it’s our belief that if games are fun to make then this is carried out to the end user who will be playing your game.
Lots to Explore
A modular design that grows with you at your own pace, along with a comfy ergonomic WYSIWYG UI for ultra-fast feedback of any scene changes, Skyline provides a streamlined rapid development feature set. Our motto with Skyline is “Don’t Re-Invent the Wheel”.
Skyline is a huge application with many hidden features and techniques. This section contains many Tutorials on various areas of using Skyline ranging in difficulty, from a beginner to a pro Skyline user.
Within the growing number of guides you can find some great help on how to use Skyline for various circumstances. Learn about Characters, the interaction system, Tips and Tricks and much more Skyline knowledge in some handy Skyline user guides.
New to Skyline? This is a great starting point as it will simply show you how to use the main editor tools such as scene navigation and show you how to bring it all to life.
Don't want to script! Well you don't have to.\\
Skyline has a visual game mechanics feature and editor. Learn how to use the modules and explore their many uses.
Need to know how to use an editor?\\
This section you will learn about all of the provided editors and properties, more like a manual with explanations and images to help you get deeper into skylines workflow.
[[Editors:pluginSystem|Plugin Editors and scripts]]\\
[[Editors:pluginSystem|{{:root:testimage.png?nolink&200 |Plugin Editors and scripts}}]]
Some of the default Mechanics editors that come with Skyline, such as quest editor and how to use the Editor side Run script for automating scene tasks.
[[Editors:pluginSystem_create_editor|Create your own Editor]]\\
[[Editors:pluginSystem_create_editor|{{:root:testimage.png?nolink&200 |Create your own Editor}}]]
Expand Skylines editor.\\
By using the Editor side scripting and QT designer you can create your own editors for use with your own projects or to sell on the store for other to use.
The attachable Action can provide your game asset with performance friendly mechanics that can be further modified by their own properties or from Lua.